Skillometer
Welcome to Skillometer, the assessment tool designed for evaluating designers and enabling managers to assess their performance. It covers UI, UX, Teamwork, Hardskills, Presentation, and Estimation areas.
How to use: just click Start Assessment and select the most relevant statement for each area. For more personalized results, enter the designer's name in the text field below.
Please note: This is a just simplified demo for reference only. It's not intended to offend anyone or call for action. It's just for fun and to provide insights.
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Designer
Ivan Kuchinsky
Your score is
0
1/6: User Interface
Lack of style sense and exposure, without frequent and iterative reviews, satisfactory results are not achieved
Requires art direction, struggles to work with references without reviews
Periodically requires art direction, can rely on references and work within specified stylistic guidelines
Rarely requires art direction, able to provide well-argued stylistic decisions (not based on personal preferences or trends), UI solutions are consistent
No need for art direction at all, can assist other design team members with their style, adept at working in various styles and on different tasks, strong sense of style, successful advocacy for their decisions with colleagues and clients
Lacking a sense of style and forethought, no satisfactory result emerges without constant frequent iterations of the review.
Needs art direction, can hardly work with references without a review.
Periodically needs art direction, can lean on references and work in a given style.
Rarely needs art direction, is able to intelligently argue the stylistic decisions made (not with arguments like "I like it", "it's trendy", etc.), UI decisions are consistent.
No need for art direction at all, can help with style with other members of the design team, ability to work in different styles and on different tasks, good sense of style, successful arguments in favor of their decisions to colleagues and the client
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2/6: User Experience
Complete lack of understanding of the importance of UX, inability to empathize with the user, failure to grasp and understand business needs
Recognizes the significance of UX but struggles to empathize with the user, attempts to mechanically fulfill requirements (e.g., coloring wireframes from a business analyst) and performs poorly as a UX designer. In cases of low-quality analysis, fails to ask important work-related questions to business analysts or clients
Asks the right questions but solutions are not always successful, lacks sufficient depth of knowledge about the solution being developed, often fails to pass reviews, and requires several iterations to achieve an acceptable quality result
Considers user and business needs, effectively justifies UX decisions, asks and obtains answers to important questions that impact UX solutions, ensures consistency in behavioral patterns, and can facilitate usability testing
In addition to the knowledge and skills mentioned in the previous points: possesses expert-level knowledge, conducts expert UX reviews, independently conducts UX studies and usability research
Lacking a sense of style and forethought, no satisfactory result emerges without constant frequent iterations of the review.
Needs art direction, can hardly work with references without a review.
Periodically needs art direction, can lean on references and work in a given style.
Rarely needs art direction, is able to intelligently argue the stylistic decisions made (not with arguments like "I like it", "it's trendy", etc.), UI decisions are consistent.
No need for art direction at all, can help with style with other members of the design team, ability to work in different styles and on different tasks, good sense of style, successful arguments in favor of their decisions to colleagues and the client
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3/6: Teamwork
Constant and justified complaints from colleagues, lack of commitment, unresponsiveness, disciplinary issues, unethical/inappropriate behavior, negative impact on the team, disregard for company culture and subordination
Regular but infrequent complaints from colleagues, occasional "toxic" behavior, inappropriate teasing that negatively affects the team atmosphere, rude behavior
Absence of justified complaints from colleagues, minor difficulties in adapting to new projects/teams, lack of autonomy in solving communication problems
Team members are satisfied with the employee, their work results, project managers provide positive feedback, smooth knowledge and experience transfer
Team members are highly satisfied with the employee, their work results, project managers provide excellent feedback, the employee is in demand for projects, seamlessly integrates into new teams, demonstrates non-intrusive proactivity, and smoothly transfers knowledge and experience
Lacking a sense of style and forethought, no satisfactory result emerges without constant frequent iterations of the review.
Needs art direction, can hardly work with references without a review.
Periodically needs art direction, can lean on references and work in a given style.
Rarely needs art direction, is able to intelligently argue the stylistic decisions made (not with arguments like "I like it", "it's trendy", etc.), UI decisions are consistent.
No need for art direction at all, can help with style with other members of the design team, ability to work in different styles and on different tasks, good sense of style, successful arguments in favor of their decisions to colleagues and the client
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4/6: Estimation
Inability to estimate one's work even approximately, avoidance of such tasks, frequent missed deadlines
Frequent missed deadlines, exceeding by more than 20%, occasional cases of overestimation
Estimates provided by the designer are not always accurate but do not significantly deviate from reality. Exceeding the estimate is not more than 20%
The deviation between the estimate and reality is less than 10% in both directions
Estimates provided by the designer are always accurate and do not significantly overestimate the actual effort. Underestimation never occurs
Lacking a sense of style and forethought, no satisfactory result emerges without constant frequent iterations of the review.
Needs art direction, can hardly work with references without a review.
Periodically needs art direction, can lean on references and work in a given style.
Rarely needs art direction, is able to intelligently argue the stylistic decisions made (not with arguments like "I like it", "it's trendy", etc.), UI decisions are consistent.
No need for art direction at all, can help with style with other members of the design team, ability to work in different styles and on different tasks, good sense of style, successful arguments in favor of their decisions to colleagues and the client
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5/6: Presentation
When asked to present their work during a review, they struggle to answer even basic questions
Presentation skills are at a low level. The narrative is not focused on conveying the essence and value to the audience but rather consists of a formal description of what is shown on the screen. The audience does not receive answers to their questions and does not understand what is being presented, the work that has been done, and its significance
Average level, decent preparation, satisfactory visual aspects. There may be some hesitation in speech and gaps in knowledge of the subject. Overall, a good impression should be made, and the audience should understand what is presented and the significance of the work conducted
Good overall presentation level, confident and articulate speech, demonstrates competence in the topics covered, able to answer questions related to the subject matter
Able to present material effectively, explain the essence of the work, and competently answer questions related to the topic. Not thrown off by related or tangential topics. Easily adapts to unexpected changes in the intended presentation script. Can participate in pre-sales activities as a presenter
Lacking a sense of style and forethought, no satisfactory result emerges without constant frequent iterations of the review.
Needs art direction, can hardly work with references without a review.
Periodically needs art direction, can lean on references and work in a given style.
Rarely needs art direction, is able to intelligently argue the stylistic decisions made (not with arguments like "I like it", "it's trendy", etc.), UI decisions are consistent.
No need for art direction at all, can help with style with other members of the design team, ability to work in different styles and on different tasks, good sense of style, successful arguments in favor of their decisions to colleagues and the client
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6/6: Hardskills
No understanding of the necessary minimum toolset, inability to work with it, lack of willingness to learn
General understanding and basic skills in the required software
Proficient user of a critical set of software tools
Advanced user of a critical set of software tools, with experience in potentially useful programs. Achieves scalable results, smooth knowledge transfer
Excellent skills in the entire set of necessary software tools. Ability to train other employees, easily learns new tools that can impact work quality
Lacking a sense of style and forethought, no satisfactory result emerges without constant frequent iterations of the review.
Needs art direction, can hardly work with references without a review.
Periodically needs art direction, can lean on references and work in a given style.
Rarely needs art direction, is able to intelligently argue the stylistic decisions made (not with arguments like "I like it", "it's trendy", etc.), UI decisions are consistent.
No need for art direction at all, can help with style with other members of the design team, ability to work in different styles and on different tasks, good sense of style, successful arguments in favor of their decisions to colleagues and the client
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Get Result
Designer
Ivan Kuchinsky
Your score is
3.3333
123
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